Re:Facebook account now required to login to Oculus devices
by smileybarry on Thursday August 20, 2020 @09:22AM
(#24222932)
Steam (almost[1]) nails the malware-free part, but people's drive to make it open to all and not fully curated (to remove AAA biases) also led to it becoming full of shovelware and "baby's first game" products. Conversely, Epic Games Store is doing the complete opposite with a heavily-curated store and a tightly-controlled catalog.
[1] https://www.digitaltrends.com/gaming/steam-game-allegedly-mi...
Re:Facebook account now required to login to Oculus devices
by dleslie on Thursday August 20, 2020 @09:13AM
(#24222854)
Steam is a poor example because it's both full of shovelware and its products are plagued by cheaters.
I'm a PC Gamer myself, but I also stopped playing anything ranked. There's no point.
Re:Facebook account now required to login to Oculus devices
by esperent on Thursday August 20, 2020 @10:02PM
(#24231205)
Console stores are not better in that regard though. I've heard plenty of complaints about the amount of trash in the Nintendo store, for example. All you're guaranteed with a vendor store is a lock of malware.
The only thing non-exclusive stores can't do is protect people from themselves. And even then you could still have the kid gloves on by default, yet let people take them off whenever they want. For instance by displaying some mildly scary warning about some program not being verified by the OS vendor, and then still let people click on the "install anyway" button. (The "Windows protected your PC" popup would be like that, though I think it overshoots to the point of dishonesty.)