Re:Facebook account now required to login to Oculus devices
by crakhamster01 on Wednesday August 19, 2020 @03:48AM
(#24208133)
I'm not sure I follow this line of thought. Without an account, what would all the game purchases you make be associated with? What about friends lists? Support requests? The Oculus, and the vision for the product, is more akin to consoles than it is your run-of-the-mill PC.
Re:Facebook account now required to login to Oculus devices
by IanSanders on Wednesday August 19, 2020 @07:20AM
(#24209217)
I disagree.
Take oculus Rift as an example. You own a game (on a different platform) which supports VR (including your device). You plug your Rift in, calibrate the sensors/room and start playing the game. You shouldn't even need internet connection.
For support requests, use the serial number, like everywhere else.
Consoles work offline just fine.
Re:Facebook account now required to login to Oculus devices
by IanSanders on Wednesday August 19, 2020 @07:23AM
(#24209237)
>I would love to hear the justification.
"We require you create an account so that we can protect your personal data."
Even if it were just the Quest: How is it reasonable to require an account to use a "stand alone computing device"? I have many stand alone computing devices in my home without the need for an account with their manufacturers.
I was already skeptical of my Oculus Rift when after buying it I learned I needed to create an account just to download drivers (WTF!) No other device on my computer requires an account to obtain drivers. I would love to hear the justification.