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Re:Factorio and Software Engineering by eric-hu on Sunday August 16, 2020 @11:07PM (#24183476)
Once I launched my first rocket, I figured I’d try to aim for 100 Science Per Minute (spm) to see what the fuss was about in the community. That turned out to be a big and rewarding challenge. I still had a spaghetti base by the end, but it was far more orderly than what I had started with. It also forced me to learn game concepts deeper to hit that scale. Nuclear power production and coherent train system design each took me some time, but the result was well worth it.

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