For me it's more adversion to subscriptions for things I use once. I'm always happy to pay for things I use, but if I subscribe for $10/month and forget I don't find out until years later that I spent $100s on a thing. That said for anything like these gradients, for $10-$15/year I wouldn't hesitate.
But I buy a shit-ton of stuff at ~10/months (maybe $5, maybe $20), but if they jack their rates I will go one-off again.
I don't know if I am unique (and thank you for answering the question), at a certain level like JetBrains IDEs or Sublime or O'Reilly - I just pay it. It starts to wear on one over time....
Apple kills me. I tend to release things on Linux or Windows. Maybe Windows. But iOS - You have to have a Mac and a Development platform and subscription. I think they must hate developers. I would pay them for product sold - but can you at least make dev tools a little cheaper? I run into this issue in university dev-camp conversations a lot..
I've notice that a lot of people on HN don't want to pay $20/month (or whatever) for things that save them hours and hours of work. I don't understand this unless they don't make much per hour (and this is a global community - so that may be real!).
How would one go about pricing for a global community? I'm assuming that my laziness drives my willingness to pay $20/month for something that is essentially outside of my cone-of-expertise, and I find value in that, but others done? (I also value time over money - which I have learned is not universal).
OK. That was a meandering comment - I apologize. Thought?