Re:NTFS read-write GPL kernel driver
by dboreham on Saturday August 15, 2020 @09:35PM
(#24174070)
They didn't anticipate a workload where files would be opened and closed very frequently. E.g. running npm. Applications accessing large numbers of small records were expected to do so via a big file containing all the records a la SQLServer.
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Re:NTFS read-write GPL kernel driver
by formerly_proven on Sunday August 16, 2020 @05:48AM
(#24176515)
Yet MSI and Windows Update love their gazillion of tiny files, probably one of the reasons why WU is so slow (aside from the "let's solve P=?NP" thing that Windows 7 does). Game devs have got it right for decades though, practically every game ships their own little take on random-access ZIP archives (they often used profiling to arrange the files inside the archives in the order the game would load them as well, though that is probably less important these days), because that's so much faster than using the host file system.