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Re:Factorio 1.0 by avalys on Friday August 14, 2020 @07:54AM (#24156694)
Since the game costs a straight $30 up front and has no in-app purchases, subscriptions, or ads, there’s really no incentive for the developers to use “tricks” to make it addictive. It’s just what I’d call an old-fashioned “good game.”
Re:Factorio 1.0 by DonHopkins on Friday August 14, 2020 @10:03AM (#24158077)
Plus the code is ROCK SOLID and always has been -- it hardly ever crashes. Yet it's like a pinball machine with 5 million balls in play, and still amazingly fast.

Also the beautiful hires Czechnological artwork.

It's top-notch design, execution, and graphics.

Re:Factorio 1.0 by octorian on Friday August 14, 2020 @01:00PM (#24160336)
And starts reasonably quickly. And runs really well on Linux, with no quirks or hicups.

(As someone who uses a Linux machine as the "primary" desktop, only switching to a Windows machine for games and other things that need it, I find it really nice to have a quick-to-launch game that runs perfectly on Linux.)

Re:Factorio 1.0 by _jjkk on Friday August 14, 2020 @01:49PM (#24160936)
AND allows you to easily spin up a dedicated server for multiplayer, WITH easily synced mods between all players.

AND well-defined mod migration for updating mods to new Factorio versions without breaking them or your maps.

Re:Factorio 1.0 by m463 on Saturday August 15, 2020 @01:07AM (#24166124)
I'm kind of amazed at how the trains keep running (apart from my own inability to truly understand signals)