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Re:Factorio 1.0 by KONAir on Friday August 14, 2020 @07:41AM (#24156609)
It really feels like a time waster until you get the drones to do those chores. I had a huge sprawl just because teching up to drones again in a new map felt like too much work.
Re:Factorio 1.0 by oefrha on Friday August 14, 2020 @07:47AM (#24156649)
Just add a quality of life mod giving you earlier access to precursor bots, e.g. Construction Drones[1] or Nanobots[2].

[1] https://mods.factorio.com/mod/Construction_Drones

[2] https://mods.factorio.com/mod/Nanobots

Re:Factorio 1.0 by MivLives on Friday August 14, 2020 @08:12AM (#24156835)
This mod is great, really speeds up the early game to get to the more interesting middle and late games.
Re:Factorio 1.0 by kortex on Friday August 14, 2020 @08:20AM (#24156909)
Watching AntiElitz speedruns and going for No Spoon taught me how to sprint through the early game and get to bots and a large amount of production quickly.
Re:Factorio 1.0 by eterm on Friday August 14, 2020 @09:10AM (#24157408)
Indeed, and to explain for the audience, in speedruns the split to get construction bots up and runnuing is around 40 minutes.

The WR time to launch a rocket and get 'space science', the final science is currently about 1hr46m.

Re:Factorio 1.0 by Tyriar on Friday August 14, 2020 @09:00AM (#24157310)
Drones are a lot easier to get to now after they tweaked the sciences/tech tree, you're now able to pursue drone science immediately after green. Mods are always available if you need it immediately though.