Re:Apple removes Fortnite from App Store after Epic attempts...
by pythonaut_16 on Thursday August 13, 2020 @04:04PM
(#24147975)
The Unreal Engine license is like Epic giving you a toolbox for no upfront cost, but charging you 5% of whatever revenue you generate selling goods made using the toolbox.
The App store comission is like Apple charging you 30% anytime you sell one of those goods to someone who lives in an Apple branded house. (To complete the analogy, maybe you're a door to door salesman and Apple charges you a "sidewalk usage fee" or something)
One (Unreal Engine) is a licensing agreement for a tool with no upfront cost; the other is a tax on any sale made to an end user.
Re:Apple removes Fortnite from App Store after Epic attempts...
by ptudan on Thursday August 13, 2020 @04:16PM
(#24148197)
How is the apple app store and development kit etc etc not a toolbox? Granted 30% is a ridiculous cut.
Re:Apple removes Fortnite from App Store after Epic attempts...
by somethingwitty1 on Thursday August 13, 2020 @04:29PM
(#24148475)
You can switch toolboxes. You can't switch app stores.
Re:Apple removes Fortnite from App Store after Epic attempts...
by jariel on Thursday August 13, 2020 @03:34PM
(#24147447)
That's right, but the basis of comparison is different.
Apple has a monopoly on 1/2 of Smartphones users in the US, Android the other.
This is a totally different scenario that 'choosing component vendors'.
Re:Apple removes Fortnite from App Store after Epic attempts...
by meheleventyone on Thursday August 13, 2020 @03:40PM
(#24147552)
Absolutely, it wasn’t my comparison. That Apple has a monopoly and uses it to charge egregious fees is something I’m absolutely behind Epic in fighting.
I don’t think Epic are against fees so much as against ones as high as in the App Store.