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Re:Star Citizen Alpha 3.10 by SahAssar on Wednesday August 12, 2020 @09:40AM (#24131963)
Most of those include marketing too. According to https://en.wikipedia.org/wiki/List_of_most_expensive_video_g... Star Citizen has the highest development cost.
Re:Star Citizen Alpha 3.10 by ehnto on Wednesday August 12, 2020 @11:09AM (#24132807)
It is also two games, not one. Squadron 42 is being developed separately and will release separately to Star Citizen.

They also had a failed attempt at Squadron42 developed by a partner agency that was thrown away.

Re:Star Citizen Alpha 3.10 by SahAssar on Wednesday August 12, 2020 @03:48PM (#24136037)
I would imagine that any multi-hundred-million project has had unproductive branches, pivots and starts. Star Citizens has been been more public, so it's harder to compare, but I don't think many of the others on the list had a straight path to what was released.
Re:Star Citizen Alpha 3.10 by nix23 on Wednesday August 12, 2020 @10:24AM (#24132312)
Star Wars: The Old Republic 200

Star Citizen 215+

But again if you compare SC to SW.....

Re:Star Citizen Alpha 3.10 by SahAssar on Wednesday August 12, 2020 @10:38AM (#24132446)
> But again if you compare SC to SW.....

They are both pretty much failures?

Expect only one of them took money from customers before having anything to show for it.

Re:Star Citizen Alpha 3.10 by nix23 on Wednesday August 12, 2020 @10:45AM (#24132521)
>They are both pretty much failures

If something is not finished you cannot tell :-)

But one of them are a failure.

Re:Star Citizen Alpha 3.10 by SahAssar on Wednesday August 12, 2020 @11:23AM (#24132961)
I think being 400% over schedule can be considered a kind of failure.