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Re:NeRF in the Wild: reconstructing 3D scenes from internet ... by alacombe on Friday August 07, 2020 @01:22AM (#24078643)
> Migrating the code to open source will be a big effort.

No, it is not. It's 5 shell command at the most.

$ git init

$ git add .

$ git commit -m 'Initial import'

$ git remote add origin git://...

$ git push origin master

Re:NeRF in the Wild: reconstructing 3D scenes from internet ... by Jaruzel on Friday August 07, 2020 @02:25AM (#24078947)
You are assuming there that all their code is non-proprietary, doesn't belong to someone else, already has a open-licence, and is of good enough quality to be shared with the public.
Re:NeRF in the Wild: reconstructing 3D scenes from internet ... by alacombe on Friday August 07, 2020 @01:21PM (#24084331)
> their code is non-proprietary, doesn't belong to someone else, already has a open-licence

Then say "we can't share for legal reason", not "we're planning to". This is just a bs corporate answer.

> is of good enough quality to be shared with the public.

This is a petty excuse. There is plenty of open-source code utterly crappy/barely functional out there.

Re:NeRF in the Wild: reconstructing 3D scenes from internet ... by Jaruzel on Saturday August 08, 2020 @02:47PM (#24094076)
> There is plenty of open-source code utterly crappy/barely functional out there.

Mine included ;)