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Re:NeRF in the Wild: reconstructing 3D scenes from internet ... by duckworthd on Thursday August 06, 2020 @05:31PM (#24075673)
Answered most your other questions below in another comment.

> and what are z(t) r(t) in equation 5,6?

r(t) is a position in 3D space along a camera ray of the form, r(t) = origin + t * direction.

z(t) is the output of our first MLP. Think of it as a 256-dimensional vector of uninterpretable numbers that represent the input position r(t) in a useful way.

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