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Re:What I Learned About Failing from My 5 Year Indie Game De... by qes on Sunday August 02, 2020 @05:23PM (#24031887)
In my universe, I make that (net even, not gross) in half a year with essentially zero responsibility for marketing, taxes, customer support, etc. - nobody can realistically steal my work and cut into my wages with it - far less stress - and I keep making that over and over again every 6 months without having to do anything really that new or different.

In comparison, a game that grossed $100k, which I have to pay self-employment taxes on, and perhaps app store fees out of that too, sounds awfully mediocre, at best.

Re:What I Learned About Failing from My 5 Year Indie Game De... by dpcan on Sunday August 02, 2020 @07:45PM (#24032766)
Do you have a game or other kind of app?
Re:What I Learned About Failing from My 5 Year Indie Game De... by marktangotango on Sunday August 02, 2020 @08:58PM (#24033132)
I think GP is referring to a w2 job or consulting gig.
Re:What I Learned About Failing from My 5 Year Indie Game De... by dpcan on Sunday August 02, 2020 @10:38PM (#24033695)
LOL, yep, it's tongue in cheek, did not catch that.

He has a point. But as an entrepreneur, I'll probably go through all of this again and again and again. Can't help myself.

Re:What I Learned About Failing from My 5 Year Indie Game De... by qes on Monday August 03, 2020 @08:21PM (#24045123)
Correct.