Re:What I Learned About Failing from My 5 Year Indie Game De...
by dstick on Sunday August 02, 2020 @03:57PM
(#24031203)
Hehe same here but, the poster mentioned 2010 and total revenue. If it’s $100.000 in 1 year, then sure! That would probably have potential for growth as well. This didn’t read like that :)
A revenue of 100.000 spread over 2 years wouldn’t be enough to support me and my family. Living in a Western Europe country. I’d prefer freelancing (or a job) for income in that scenario, over making ends meet with a software product and battling off copycats and whatnot. It should grow month over month and if it stalls for a year+ at low revenue, that’s most likely bad and I’d kill it, considering it a mediocre success! Hope that makes sense :)
Re:What I Learned About Failing from My 5 Year Indie Game De...
by dpcan on Sunday August 02, 2020 @07:47PM
(#24032772)
I think the first $70-80k were in the first year, then I made about 60 from games over the following 2 years.... if my memory is correct, and I think it is.
A revenue of 100.000 spread over 2 years wouldn’t be enough to support me and my family. Living in a Western Europe country. I’d prefer freelancing (or a job) for income in that scenario, over making ends meet with a software product and battling off copycats and whatnot. It should grow month over month and if it stalls for a year+ at low revenue, that’s most likely bad and I’d kill it, considering it a mediocre success! Hope that makes sense :)