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Re:What I Learned About Failing from My 5 Year Indie Game De... by gfodor on Sunday August 02, 2020 @12:45PM (#24029736)
Saying the least important part of building a successful product is building the product is nonsensical. The response to the tendency on tech isn’t to generate anti-tech dogma, it’s to recognize its role as one of several key things to focus on.
Re:What I Learned About Failing from My 5 Year Indie Game De... by hhas01 on Sunday August 02, 2020 @12:54PM (#24029798)
It’s true though. I’d rather have so-so technology plus great market and marketing than the best technology in the world and sod all ability to sell it. You can always improve the technology later, once you’re generating the revenue to pay for that. But if you don’t have sales you don’t have squat.

Been there, done that, lost the shirt. Lessons learned.

Re:What I Learned About Failing from My 5 Year Indie Game De... by gfodor on Sunday August 02, 2020 @12:59PM (#24029835)
You said technology is the least important part - not that it’s less important than sales or marketing.
Re:What I Learned About Failing from My 5 Year Indie Game De... by dkersten on Sunday August 02, 2020 @02:56PM (#24030704)
Least important doesn’t mean unimportant, just that all the other things are more important, in relative terms.
Re:What I Learned About Failing from My 5 Year Indie Game De... by gfodor on Sunday August 02, 2020 @03:08PM (#24030809)
Yes, and this doesn’t make any sense. There are a huge number of elements to product development, many of which are less important than tech.