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Re:Microsoft Joins the Blender Development Fund by Impossible on Wednesday July 29, 2020 @02:08PM (#23989778)
I never said that Blender is not used in game development, I specifically said Blender is not widely used in AAA (Microsoft Game Studios) game productions, and that Microsoft Game Studios is not the driving force for this donation (which is stated in the origin post!). This should not be a controversial statement.
Re:Microsoft Joins the Blender Development Fund by GrammarCommie on Thursday July 30, 2020 @03:08PM (#24001798)
> I specifically said Blender is not widely used in AAA game productions

This tells me you may not have been keeping as close tabs on industry practices. I can tell you personally, this has been rapidly changing over the past few years, and it's taken a lot of people by surprise. I can't say it's supplanted Maya yet by any means, but that software's quickly being seen as old-hat by each new wave of gamedevs. It's fascinating to see.

Re:Microsoft Joins the Blender Development Fund by Impossible on Thursday July 30, 2020 @05:48PM (#24003222)
If you have examples of AAA game developers that have moved their entire studio (not individuals using Blender, or outsourced contractors making one off assets) to Blender I'd like to hear it. I'm aware that indies, including many successful ones, and potentially some mid-tier or AA studios, widely use Blender. I'm not talking about that. I'm talking about Naughty Dog, Blizzard, Treyarch, DICE, etc. I keep very close tabs on industry practices and work for a major game engine company. You yourself said "I can't say it's supplanted Maya yet by any means", I'm not talking about potential future growth, I'm talking about the current state of the industry in a very specific product category.