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Re:Show HN: WebGL simulation of rainy autumn day/evening by hombre_fatal on Wednesday July 29, 2020 @10:41AM (#23987155)
The drops flicker in OSX Chrome 84 for me. Works in other browsers.

Not surprising though. This 2017 Macbook Pro's integrated gfx (Intel Iris Plus Graphics 640 1536 MB) seems incapable of rendering any 3D games after 2010 without flickering at some point. It's one reason I'm still playing Morrowind (2002).

Re:Show HN: WebGL simulation of rainy autumn day/evening by lbebber on Wednesday July 29, 2020 @11:04AM (#23987424)
It _is_ really weird, that didn't use to happen either. Started happening after some update of either Chrome or macOS, I'm not certain which.

In fact I think this is one of the most frustrating things of working with WebGL (or any of those slightly less common browser APIs, really), lots of small weird compatibility issues and instabilities.

Re:Show HN: WebGL simulation of rainy autumn day/evening by jmkerr on Wednesday July 29, 2020 @12:48PM (#23988824)
Same here, Vivaldi is flickering and smooth. Safari works correctly at a noticeably lower frame rate.

I have found that Vivaldi uses the Macs Intel GPU, and Safari is CPU bound. WebGL 2.0 experimental support in Safari doesn't seem to have any effect.

Re:Show HN: WebGL simulation of rainy autumn day/evening by spanhandler on Wednesday July 29, 2020 @06:02PM (#23992073)
My 2014's Intel graphics handles games newer than that without graphical artifacts... Unity games in particular are usually fine.

However, if you're already playing Morrowind (or OpenWM) then you don't really need anything else.

Re:Show HN: WebGL simulation of rainy autumn day/evening by mistercow on Wednesday July 29, 2020 @12:40PM (#23988722)
The same thing happens for me on my 2018 MBP, whether I turn on the discrete GPU or not.