Re:Modified Gravity Theory Passes a Critical Test
by bArray on Wednesday July 29, 2020 @02:30AM
(#23983984)
Just my 2 cents, but I would suggest from a programmer's perspective, a method of entry might be in game programing. You can explore a bunch of really interesting mathematical properties of the Universe in isolation and visualize (and even feel) them to some extent.
On my TODO list for example is to take a look at this project that maps a world to non-Euclidean space [1]. Writing these "simulations" and exploiting their nature to make interesting interactions is just unbelievably awesome.
P.S. Another interesting one (by the same person) is "MarbleMarcher" [2].
Re:Modified Gravity Theory Passes a Critical Test
by jeffreyrogers on Wednesday July 29, 2020 @11:27AM
(#23987690)
I get what you're saying, but people learn the math in 4-6 years or so, so while it's definitely a lot of work (not that many other things that people spend that much time learning), it's also fairly well bounded. You know that if you study hard for long enough you'll know most of what you need to know, and then the parts you don't know yet, you have enough awareness of to know when you need to learn more about them.
I have massive respect for those who bravely tackle the frontiers of Physics; some physics majors have a broader understanding of Math than a mathematician! Though importantly, your average mathematician will have a much deeper understanding of more focused topics.
I don’t mean to suggest that any of Math, Physics, CompSci, etc is fundamentally harder than the others. Each field presents different challenges! But they are also intimately related IMO: the recent MIP*=RE proof has convinced me. In short, we’re all on the same side.