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Re:Minecraft@Home by hinkley on Wednesday July 22, 2020 @07:07PM (#23922538)
Shouldn't...

I know that Minecraft lazily generates the world, so the RNG for an arbitrary location has to be deterministic otherwise you get a mess.

Why isn't the RNG for tiles based on the world seed and the location? That's at least a billion times more search space, still deterministic.

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