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A comment on Minecraft@Home. Parent comment
I know that Minecraft lazily generates the world, so the RNG for an arbitrary location has to be deterministic otherwise you get a mess.
Why isn't the RNG for tiles based on the world seed and the location? That's at least a billion times more search space, still deterministic.
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I know that Minecraft lazily generates the world, so the RNG for an arbitrary location has to be deterministic otherwise you get a mess.
Why isn't the RNG for tiles based on the world seed and the location? That's at least a billion times more search space, still deterministic.