Re:Show HN: MineSweeper implemented in 100% CSS and HTML – n...
by nitwit005 on Wednesday July 22, 2020 @07:07PM
(#23922541)
Can't you simplify this by making each digit a separate animation, with the ones digit running at full speed, the tens digit running at 1/10th speed, and the hundreds digit running at 1/100th speed? Then you'd only need ten keyframe values.
Re:Show HN: MineSweeper implemented in 100% CSS and HTML – n...
by James0x57 on Wednesday July 22, 2020 @07:22PM
(#23922643)
Yes, but I didn't trust them to stay synchronized and it wasn't too difficult to generate the code for 1000 keyframes so I just did that :)
Re:Show HN: MineSweeper implemented in 100% CSS and HTML – n...
by uxamanda on Wednesday July 22, 2020 @06:50PM
(#23922409)
If I understand this timer, is it true that after ~16.5 mins, the game would stop? Are you stopping at 1000 keyframes because of a hard limit or for performance or for?
Here's the part that controls when the animation is running:
Though the design is responsive to the width of the window, I suspect you mean how slow it is: it's 1.23MB of HTML + CSS, and clicking anything causes almost everything to redraw. It's only a little laggy on my computer but the idea was to test the limits of what's possible and is expected! :)Thank you for checking it out!