Re:Elo sucks – better multiplayer rating systems for smaller...
by dvt on Wednesday July 22, 2020 @01:38PM
(#23919504)
> Single queue exists because team games are still fun in pick-up groups.
Single queue is fine, I just don't think the "ranked" aspect of it is healthy for the game.
> I don't want to join a no-stakes casual game where people are putting the controller down to answer the front door or just disconnecting.
Maybe not disconnecting, but trolling and just generally being a pain actually ends up being what happens all the time even at high solo queue tiers (last year I had two accounts at Global Elite). ESEA and FaceIT have much more robust pugging systems put in place so that's why people take it more seriously.
But my point is that even though I'm a very competent Global Elite player, my Counter Strike heydays are behind me and if I were to seriously play against even a semi-pro ESEA-Main (or probably even Intermediate) team, I'd get absolutely destroyed. So solo MMR is a pointless metric to have, and just adds toxicity to your game.
Single queue is fine, I just don't think the "ranked" aspect of it is healthy for the game.
> I don't want to join a no-stakes casual game where people are putting the controller down to answer the front door or just disconnecting.
Maybe not disconnecting, but trolling and just generally being a pain actually ends up being what happens all the time even at high solo queue tiers (last year I had two accounts at Global Elite). ESEA and FaceIT have much more robust pugging systems put in place so that's why people take it more seriously.
But my point is that even though I'm a very competent Global Elite player, my Counter Strike heydays are behind me and if I were to seriously play against even a semi-pro ESEA-Main (or probably even Intermediate) team, I'd get absolutely destroyed. So solo MMR is a pointless metric to have, and just adds toxicity to your game.