Re:One month later, Honeycomb has just 50 native apps
by bignoggins on Thursday March 31, 2011 @11:25AM
(#2391956)
App Store provides easy monetization and discoverability. If you want to make money off of a side project, I'd argue a native app is a far easier route to take than a web app.
Re:One month later, Honeycomb has just 50 native apps
by jrockway on Thursday March 31, 2011 @03:30PM
(#2393219)
How much money are side projects actually making people? (Taxes are a big issue. Is your app really worth enough to have to deal with a 1040 + 1099s instead of the 1040EZ?)
Re:One month later, Honeycomb has just 50 native apps
by bignoggins on Thursday March 31, 2011 @03:38PM
(#2393271)
I've made ~110K in my first 9 months on the app store. Apple takes care of scalability, monetization, discovery, etc. Native mobile apps are just so much easier to make money off of, which is why they are taking off.
Re:One month later, Honeycomb has just 50 native apps
by jrockway on Thursday March 31, 2011 @04:59PM
(#2393675)
Before or after income taxes?
Re:One month later, Honeycomb has just 50 native apps
by bignoggins on Thursday March 31, 2011 @05:37PM
(#2393825)
before
In June, when the real hardware manufacturers start cranking these things out, I think we'll see an increase in apps. I'm looking forward to what Asus and Samsung bring to the table.
But to be honest, I'm sick of "apps" -- just make your little toy a website, please. Then I can use it on any device without any effort on your part. (Yeah, then there's no "app store", but who cares? All the app store is is someone that takes 30% of your money and lets idiotic users post comments like "Not enough space on my device for this! Negative eighty stars!" all over your app's page. Why would you want that?)