News for hackers. Stuff that matters.
Re:Elo sucks – better multiplayer rating systems for smaller... by BSTRhino on Wednesday July 22, 2020 @12:34AM (#23913950)
Yes, the best fit for the data is the data itself, it's a tautology. Nothing wrong with Elo's exponential curve, it just can't beat the actual data.

You raise a good point in that I could've created a training set and a test set, that probably would be a better validation. But I don't know, I'm not doing science, I'm making a game.

On the topic of whether the future matches the past, the predictions were based on a rolling database of the past 100000 matches, which is approximately the number of matches played per 7 days. So my theory is that the data is quite recent and up-to-date and so should match, in general.

Of course I never tested this. In the end, I'm not doing science, I'm making a game. If the retention goes up, complaints are down, then I can't keep working on the rating system, there are 1000 other things to do.

Re:Elo sucks – better multiplayer rating systems for smaller... by mcnamaratw on Wednesday July 22, 2020 @08:40AM (#23916294)
Yeah, I'm not giving advice on how you should do it. I was just unsure whether critics here had understood that measured data is probably better than any theoretical fit, even the revered ELO.