Re:Elo sucks – better multiplayer rating systems for smaller...
by ajuc on Wednesday July 22, 2020 @07:42AM
(#23915933)
As long as you let players play several games vs each other it's fine. If you met this cannon rushing guy already you'll know what to expect.
That's why people use barcode names (llll1l1l1l1l111l) in starcraft :)
There's an interesting question about how you rate players who use fundamentally different strategies. For instance in RTS games, should you match boom vs blitz players of otherwise equivalent elo? Or should you instead (try to) construct a classifier to determine which type of player someone is, and then have a rank against each other type of player and match them according to that rank?