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Re:Elo sucks – better multiplayer rating systems for smaller... by mlyle on Tuesday July 21, 2020 @11:38PM (#23913684)
> Generally speaking the "rating structure" is a lattice where you can, for any two players A and B, tell whether A is a better player than B or the other way around.

Not really. You tend to have cycles, where person A can beat person B who beats person C who beats person A.

There's a guy who was even with the guys playing Go who were 2 or 3 stones weaker than me that would tend to beat me because of some of the unorthodox things he did. (Eventually I strengthened my game against these things).

Considering ratings to be a total ordering is a useful approximation.

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