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Re:Elo sucks – better multiplayer rating systems for smaller... by philliphaydon on Tuesday July 21, 2020 @10:56PM (#23913475)
Elo was in Age of Empires back when zone .com was a thing.

It worked and worked well. Points were calculated for each person. However Dots2 and lol don’t implement Elo the same way, points are calculated for the team. So if you’re Low score and you win against high people. In Dota and lol you won’t gain many points.

I believe this is done to avoid being carried but it doesn’t work because it just results in you being stuck in a Low tier for ages.

TLDR: elo works and it’s great. No one implements it right.

Edit: In Age of Empires / Zone, if you had a 4v4, it used all 8 players to calculate the ELO on an individual player, so if you had in your team 1750 elo, 1550 elo, and anything in between. The 1750 may gain only 1 point, while the 1550 may gain 16 points (the highest gain lowered the more people who played) While on the losing side the lowest elo will lose the lowest amount of points and the highest will lose the highest amount of points.

dota / lol don't do this, the winning/losing team gains/loses the same amount of points. This is wrong.

This means a high elo player has the potential to farm points from low elo players with little risk. While low elo players get stuck not playing people in their own range.

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