Re:Elo sucks – better multiplayer rating systems for smaller...
by dvt on Tuesday July 21, 2020 @06:59PM
(#23911854)
> being able to solo queue raises engagement.
This is (unfortunately) probably the answer.
> I'd personally love to see a competitive team-based game without any form of solo queue
I'm okay with solo queue, as long as I can also have a team queue where I could play in traditional seasons or tournaments with a team of friends. It just seems odd that one needs to go outside of the game itself (to ESEA or what-have-you) for this feature.
I think there's a pretty limited space for games that don't compromise on various aspects of design (matchmaking, mtx, etc) with the explicit goal of making a better top-end competitive ecosystem. I'd personally love to see a competitive team-based game without any form of solo queue, but I'm skeptical it would do well in the market. It's almost like Facebook engagement-doomscrolling vs. a mailing list: the format of the latter means there'll probably be better content, but a whole lot more people are going to be hanging out on the former. At least mailing lists don't have to recoup development costs.