Re:Elo sucks – better multiplayer rating systems for smaller...
by keeganpoppen on Tuesday July 21, 2020 @06:13PM
(#23911550)
hmm, interesting. i did mean to say that this is a problem more in the context of games that add tiers/divisions to their ranked ladders, but i hadn't really thought about elo making assumption about the normal-distributed-ness of player deviation from their "true" skill level. does that not just fall out directly from the Central limit theorem (given the taking of large #s samples (game W/L observations vs. predicted P(win|my elo, their elo)) of means, etc.)?
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