Re:Elo sucks – better multiplayer rating systems for smaller...
by tmpz22 on Tuesday July 21, 2020 @05:37PM
(#23911264)
Another example would be competitive overwatch where the developer's stated goal was an equal distribution of rated players throughout the various ranks (bronze/silver/gold/platinum/diamond/masters/grandmasters). They tweaked the variables until they got their desired distribution, lumping the majority of players in gold and plat. Ranking up became an exercise in either playing hundreds of hours or starting a brand new account with fresh MMR.
Predictably this led to an explosion in boosting and win-trading services.
Re:Elo sucks – better multiplayer rating systems for smaller...
by nl on Wednesday July 22, 2020 @01:25AM
(#23914177)
> the developer's stated goal was an equal distribution of rated players throughout the various ranks
and
> They tweaked the variables until they got their desired distribution, lumping the majority of players in gold and plat
seem to be opposites. What am I missing here?
Probably just Occam's Razor, they don't know of or care to make something better and can just pull Elo off the shelf.