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Re:Show HN: Spending GCloud for startups credits on a free demo by londons_explore on Tuesday July 21, 2020 @05:56AM (#23905627)
When I tried something similar I found that Googles profile-based compilation seemed to really affect performance of their builds, and with my own build I couldn't seem to match their performance, presumably because I didn't have as good a profile, but maybe because they had some spiffy compiler optimizations they were keeping close to their chest.

Also, GPU is an economic requirement - it doesn't make a huge difference to user-percieved performance, but makes a big difference to CPU used, since all the render worker threads suddenly drop from 100% CPU to near zero... That lets you put more users on the same VM... There are some ideas I was experimenting with trying to do 'remote rendering' - ie rendering work is sent to a remote machine with a GPU. I got it working for basic image/text rendering, but not webgl/canvas/video encode/decode... In general, a single GPU can handle hundreds of browsing sessions, whereas a CPU can only handle tens of sessions, so costs can be cut quite a lot by decoupling them. That and one can get better bin-packing by decoupling...

Re:Show HN: Spending GCloud for startups credits on a free demo by browsergap on Tuesday July 21, 2020 @06:07AM (#23905672)
That's great advice about GPUs. Thanks!

I am seeing some lower CPU usage on a new machine with 4 Nvidia T4 GPUS I just set up.

https://gpus.cloudbrowser.xyz

Re:Show HN: Spending GCloud for startups credits on a free demo by lpellis on Tuesday July 21, 2020 @12:51PM (#23908460)
Doesnt seem to work with webgl, I tried with some old project of mine: https://coinminingstats.com/globe

Its pretty responsive otherwise though, really cool

Re:Show HN: Spending GCloud for startups credits on a free demo by browsergap on Tuesday July 21, 2020 @05:26PM (#23911177)
Thanks. I'll look into this
Re:Show HN: Spending GCloud for startups credits on a free demo by browsergap on Tuesday July 21, 2020 @08:07PM (#23912365)