Re:How do I design a game from scratch? A primer on core loops
by rcxdude on Saturday July 18, 2020 @08:52AM
(#23881089)
Here's an interesting presentation on Overwatch's ECS system, though he doesn't go into great detail in terms of multithreading, he points out how the design makes it easy to identify what parts of the system can be safely run in parallel.
https://www.youtube.com/watch?v=W3aieHjyNvw