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Re:How do I design a game from scratch? A primer on core loops by Kiro on Saturday July 18, 2020 @08:36AM (#23880998)
I'm curious why you presume thread spawning is needed.
Re:How do I design a game from scratch? A primer on core loops by mojuba on Saturday July 18, 2020 @12:54PM (#23882738)
Two reasons like I said elsewhere: (1) using multi-core architecture more efficiently and (2) eliminate state machines and use functional style instead, which is possible when you have threads (green, pseudo, OS threads, whatever) each with an execution stack. Functional code is more robust and is easier to write and maintain too.
Re:How do I design a game from scratch? A primer on core loops by Kiro on Saturday July 18, 2020 @06:35PM (#23885418)
Yeah, ok. People are not doing that.

When multicore is utilized it's normally in the line of https://unity.com/dots

Re:How do I design a game from scratch? A primer on core loops by mojuba on Saturday July 18, 2020 @07:26PM (#23885677)
DOTS is exactly what I said, as a matter of fact.