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Re:Networked games: Playing in the past or future by jfkebwjsbx on Thursday July 16, 2020 @04:27AM (#23856956)
That naively means EVE simulation could be about 10x as fast if written in something else? Or did you speed up some modules in a native/JIT language?
Re:Networked games: Playing in the past or future by meheleventyone on Thursday July 16, 2020 @05:24AM (#23857217)
Well EVE is written in C++ with Stackless Python embedded so as you might expect parts like the renderer were already written in C++ but plenty of core systems have been rewritten over the years from Python to C++ although that those have been pretty herculean efforts of some very smart people.
Re:Networked games: Playing in the past or future by jfkebwjsbx on Thursday July 16, 2020 @09:44AM (#23858878)
Thanks! The renderer is to be expected to be in C++, but I was thinking about the server side more (the simulation).