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Re:You've only added two lines – why did that take two days? by kqr on Wednesday July 15, 2020 @02:52AM (#23842104)
What's broken are humans. For some psychological reason, a thing that looks unfinished gets much higher quality feedback than something that looks polished. There's no way around that flaw in people, so making prototypes look unfinished is something we have to do anyway!
Re:You've only added two lines – why did that take two days? by hhas01 on Wednesday July 15, 2020 @10:40AM (#23845815)
Perhaps because “unfinished” offers stakeholders the opportunity to make major contributions, whereas “finished” means it’s already too late to make changes now so anything they do say will just be ignored.

Yeah it’s all perception, but cultivating the right perception is vital to effective, productive communication.

Re:You've only added two lines – why did that take two days? by derefr on Wednesday July 15, 2020 @12:18PM (#23847414)
It's an example of the Doorway Effect: brains are wired to work in modes related to context cues. Change the context, and you'll change the memories and trains-of-thought easily accessed.

Polished things have a context of "use", not "evaluate", because we use so many polished things every day, but very rarely have any need to evaluate them (mostly only when we're buying them, or when a repair person asks us to describe what's wrong with them.) Whereas unpolished things are mostly "for" evaluating; it's rare that people use unpolished things (outside of, say, disaster-relief infrastructure.)

Re:You've only added two lines – why did that take two days? by JDEW on Wednesday July 15, 2020 @03:56AM (#23842451)
> For some psychological reason, a thing that looks unfinished gets much higher quality feedback than something that looks polished.

Does this really imply “humans are broken”? We all have limited resources and I think this could just be a first order prioritization mechanism. Of course one has to be aware of the bias but that’s a different problem.