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Re:Rust Is Surprisingly Good as a Server Language by whatshisface on Monday July 13, 2020 @10:29AM (#23821123)
>compromises on runtime performance to improve compile time (which is one way you can go today) are often not seen as viable by a large part of the community.

Typically this tension would be resolved with o-level flags (O1, O2, O3...).

Re:Rust Is Surprisingly Good as a Server Language by steveklabnik on Monday July 13, 2020 @10:41AM (#23821253)
Rust has those, though most people interact with them through cargo (with --release corresponding to O3 and not passing it to O0.)

Sometimes, non-release builds are too slow to meaningfully run. It is not uncommon for release builds to be extremely faster than debug builds.

Re:Rust Is Surprisingly Good as a Server Language by whatshisface on Monday July 13, 2020 @10:46AM (#23821302)
Might we get an -O2?
Re:Rust Is Surprisingly Good as a Server Language by steveklabnik on Monday July 13, 2020 @11:44AM (#23821975)
It exists as well, and if you want to use it, it's a short "throw the option in your cargo config and call it a day."

That being said, I'm not aware of it making any meaningful difference.

Re:Rust Is Surprisingly Good as a Server Language by staticassertion on Monday July 13, 2020 @11:01AM (#23821461)
I think the tricks are more like "use dynamic dispatch instead of static dispatch".

O1 vs O3 is probably a fair way to do things. Some people will do that for debug builds, to get a mix of reasonable performance (for tests) and reasonable compile times. I'm not sure how meaningful the difference is going to be between O2 and O3, it's been a long time since I'd looked into it, and back then O3 wasn't really a thing people did.