Re:Rust Is Surprisingly Good as a Server Language
by johnfn on Monday July 13, 2020 @03:45PM
(#23824819)
Yeah. It's a bummer because Rust would be a fantastic language for gamedev otherwise, and a lot of people are interested in it for this reason. It's got everything else you'd want out of a good gamedev language - no GC, smart memory model, blazing perf, really expressive...
Re:Rust Is Surprisingly Good as a Server Language
by nicoburns on Monday July 13, 2020 @08:46AM
(#23820162)
> I think it's OK (and probably true) to say that you shouldn't use Rust for cases like this right now.
I think that's true, but only because of the slow compile times. Which is why they're so frustrating. Rust would otherwise be an excellent language for these use-cases.
Re:Rust Is Surprisingly Good as a Server Language
by smt88 on Monday July 13, 2020 @01:07PM
(#23823007)
I see where you're coming from. The good news is that compile times are something we are certain will get better. Rust's maintainers know it's a high priority, but even if they didn't, we would still benefit from increasingly powerful machines used for graphics/gaming development.
I know exactly what you mean. Front-end development can be this way, too.
I think it's OK (and probably true) to say that you shouldn't use Rust for cases like this right now.