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Re:How the design of a WWII plane led to the concept of user... by EricE on Sunday July 12, 2020 @10:38PM (#23816664)
> The A/B/X/Y aren't distinguished between each other

Sure they are - their layout is distinct and doesn't alighn with any other buttons on the controller. It's very easy to distinguish which one you are hitting even though their shape and size are identical.

Re:How the design of a WWII plane led to the concept of user... by zelos on Monday July 13, 2020 @03:02AM (#23817831)
The Gamecube controller did it better, I think. Each button was a unique size, shape and colour.