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Re:Rust Playground by xpe on Thursday July 09, 2020 @10:15AM (#23780468)
I disagree with the tweet:

> The Rust playground is pretty dope. D*mn near a full blown IDE running in your browser ...

I am not a fan of exaggeration. No, it is not ‘near’ a full-blown IDE.

That said, I think the Playground is wonderful, especially for a compiled language.

Re:Rust Playground by xpe on Thursday July 09, 2020 @10:46AM (#23780849)
Here is a common list of features that comprise modern IDEs:

  - edit multiple files
  - search across files
  - console/terminal
  - debugging
  - customizable keyboard shortcuts
  - source control integration
  - extensions/plugins
Optional:

  - long startup times
  - complicated and overly nested settings
  - run-amok CPU-hogging plugins
Re:Rust Playground by Matthias247 on Thursday July 09, 2020 @02:20PM (#23783321)
This misses "having an understanding about the source code and associated actions". Like refactoring helpers, autocompletion, etc. This is what distinguishes an IDE from a text editor for me.

But anyway, the Rust playground has none of those anyway.

Re:Rust Playground by thealienthing on Thursday July 09, 2020 @10:37AM (#23780739)
Agreed. Unless your only requirement for an IDE is text editing and a super convenient compile button, that’s a big time exaggeration.
Re:Rust Playground by DarthGhandi on Thursday July 09, 2020 @03:45PM (#23784258)
I'd love a version that could pull in other packages other than the most popular 100 crates.

The cargo ecosystem is painfully getting a bit too npm-like and the top100 doesn't always have some basic needs.

Re:Rust Playground by xpe on Thursday July 09, 2020 @09:15PM (#23787148)
> The cargo ecosystem is painfully getting a bit too npm-like

What do you mean by "npm-like"?