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Re:YouTube deleted an electronics repair channel [video] by giantrobot on Tuesday July 07, 2020 @02:05PM (#23762162)
Video storage and delivery is expensive. YouTube can make money because they're piggybacking on Google's massive infrastructure.

Building a tracker/aggregator (like PeerTube etc) is straight forward. It's actually getting video content to clients that is challenging. Video is both large and sensitive to internal ordering. You need packet 1 before you can do anything with packet 2, if you have those but packet 3 is stalled you can't go forward.

To serve video you need enough online storage to actually house it but then enough upstream bandwidth (and good latency) to serve it to clients in real-time. Serving up HD streams at a reasonable bitrate will quickly saturate a gigabit connection.

A network of HTTP servers or even an overlay network like IPFS don't help solve these problems. Video needs a lot of storage and is very sensitive to a server's upstream capacity.

Torrent based streaming can distribute that load but introduces its own problems. Torrent based streaming clients just request video content blocks in sequential order versus normal BT clients just accepting a random ordering of blocks. But again unless you've got a bunch of high bandwidth seeders it's difficult to serve content at playable rates. If the content is encoded to use 5Mb/s in order to play it back without buffering you need it delivered at least that rate.

Both methods to distribute video suffer from popularity problems. If transitional servers stop hosting old/unpopular content or seeders for it drop off it becomes unavailable on the network even if it's still referenced in the aggregator.

Not that YouTube is an overall good service or that monopolies in the space are good but online video is an area that gravitates towards centralization if not monopolies. If you want to compete with YouTube, or more likely Vimeo or another smaller player, you'd need to replicate their infrastructure. That's the difficult/expensive thing to build and maintain. Other self-hosted services are trivial by comparison.

Re:YouTube deleted an electronics repair channel [video] by cwkoss on Tuesday July 07, 2020 @07:13PM (#23765311)
I feel like cryptocurrency micropayments could 'solve' the seeding problem with torrents. I think licensing is the biggest issue - need a mechanism to give seeders confidence that the true content creator authorized them being compensated for seeding without being exposed to liability for IP laws.

I'd love to set up a seedbox that works like a ~bitcoin mining rig but consumes upload bandwidth rather than CPU/gpu time. However I'm not sure anyone has figured out a good way to do this while avoiding copyright issues.

Re:YouTube deleted an electronics repair channel [video] by giantrobot on Tuesday July 07, 2020 @11:46PM (#23766712)
I don't think micropayments (cryptocurrency or not) do anything to help the situation. The costs of seeding (electricity, bandwidth, the actual hardware) are all macroscopic costs that micropayments are never going to cover.

End users do not want to deal with micropayments, they'll just watch one of the billion hours of content on YouTube. Few content creators have any sort of following that will follow them to SelfHostedTube.

Self hosted video streaming (of any configuration) is competing with "free" and convenient YouTube. Unless some independent service offers a similar level of service it's not going to catch on.

Re:YouTube deleted an electronics repair channel [video] by ehnto on Tuesday July 07, 2020 @02:50PM (#23762679)
I think these are all technical hurdles that would be solved by the hosting middlewares that pop up to serve such an ecosystem. While it would be possible for a creator to host their own, my expectation would be that they would upload them to "Source as a Service" type hosting platforms that handle this. You would also get aggregators of all sizes and advancement. From small aggregators of niche model train videos serving directly from the source, to large aggregators with their own hosting solutions they serve the source from.

You're right though of course, which is why we have a YouTube monopoly in the first place.

Re:YouTube deleted an electronics repair channel [video] by giantrobot on Tuesday July 07, 2020 @05:19PM (#23764206)
Middleware doesn't and can't solve the distribution problem. The aggregation of content is a non-problem.

Video distribution is expensive and technically complicated.

Say I've got a video channel and most of my content is "talking head" style. Encoding 1080p using in a widely compatible h.264 configuration (Main profile level 3) I could easily get good quality output at a data rate between 1-2Mb/s, let's say 1.5Mb/s. That's about 11MB per minute of video for storage purposes (for that single config).

In order to serve those videos to streaming clients I'll need 1.5Mb/s of bandwidth for each client. Any lower of a transfer rate and the playback will stall. Faster data rates can allow for a larger buffer but the file's data rate is your transfer minimum to actually play the content as it downloads.

So back to our video channel. Self hosting on my residential connection means I'm limited by my shitty upstream bandwidth and throttling from my ISP if not outright T&C violations. My home connection I could serve maybe a half dozen clients simultaneously. So long as my content is unpopular that might be ok. Bubbling up on an aggregator or just making an interesting video would DDoS me and no one would get to see it. It I want to spend ~$60 a year on cloud hosting I could serve a lot more connections. Then I'm out $60 a year or more if I want to make a longer history of my content available, remember 11MB a minute.

If I want to have better compatibility and broader reach I would need to encode a couple more versions of my videos at the cost of storage and my time.

So self hosting either costs me money or severely limits the availability of my content. P2P distribution can help a little but it has its own issues. Even an aggregator offering paid hosting doesn't really solve the issue because I'm still out some money. Were I to make any money from advertising or patronage that hosting cost would come right off the top.

The situation is even more difficult if you consider mobile access which is a huge portion of online video access. For a lot of reasons self hosting from mobile devices isn't practical. P2P from a mobile device is likewise impractical. So for anyone with a mobile device as their primary computing device, a non-trivial number of people, they would have to pay for some third party hosting without a meaningful self hosting option.

Demand from mobile devices also significantly increases your need for multiple encodings of a video. Mobile streaming needs to respond to much more drastic traffic conditions than your laptop on your home WiFi. This increases storage requirements meaning less historic content or increased storage costs.

Re:YouTube deleted an electronics repair channel [video] by ehnto on Tuesday July 07, 2020 @11:41PM (#23766687)
There is no doubt video hosting is hard, but I think you have misunderstood my proposal. The aggregators don't need to host nor do the content creators need to host. Once they are significantly big they could choose to tackle the technical problems themselves to improve UX. In the mean time, video hosting companies fill the need for content creators hosting while making it as easy as using YouTube to upload their videos.

TrainVids.com doesn't get many hits so for now they rely on the source' perfomance, but CatVids.com gets millions of hits and they long ago invested in a redistribution layer. Meanwhile ContentCreatorMatt pays $5/m on his source hosting with burst protection should a video go viral. Hosting can afford this because they have thousands of creators who never get a hit video. While CreatorTom only submits to large platforms with redistribution so he doesn't have to pay for traffic.

I wouldn't use P2P nor expect people to host the videos at home because that would never work for the reasons you outline. But think of live streaming and how that distribution works and that is just one possible method an aggregator could choose to increase performance of slow sources.

The idea is to break up the video platform monoculture and make the space competitive again, so that there will be some variance in performance to end users depending on the aggregator they visit isn't an issue.

Re:YouTube deleted an electronics repair channel [video] by giantrobot on Wednesday July 08, 2020 @02:45PM (#23772982)
I get what you're trying to say but your ideas have to compete with YouTube et al which are not only "free" for the content creators but can actually make them some money. A content creator already has a non-zero cost to make a video, having to pay more money to host it just makes them less likely to keep making content.

There probably are ways to keep a catbirds.com running but as the difficulty increases the likelihood of the site's maintainers keeping with it decreases significantly. If the site tanks all of its hoisted content goes with it. Ask all the people that had their content wiped from MP3.com how that feels.

So from a content creator's point of view, why hitch their wagon to catvids.com? It costs them money and isn't guaranteed to be around in a year. They're also far less likely to make any money no matter how much traffic aggregators send them. Sticking with YouTube is way less of a hassle and gives them a far better chance to make money if nothing else to break even to keep making content.

Re:YouTube deleted an electronics repair channel [video] by ehnto on Friday July 10, 2020 @01:47PM (#23794208)
You're right and I absolutely agree it's unlikely to work. YouTube is so much more than just a technical solution too, it's success is strongly tied to it's community dominance.

The aggregators don't own or host the content in the system I am thinking of, they just consume and redistribute their sources. So if catvids.com goes away the creator's source is still online. It's also probably syndicated to a bunch of other cat video sites simultaneously from that one source. Thinking through it more, it's pretty much an RSS feed but for videos. In fact I would probably just use the RSS protocol if I were ever to try and get something like this off the ground. Have an open source aggregator template so it's easy to start one, and then monetize it by starting the first video source hosting as a service company.

I don't think it could ever take off though, the "Next YouTube" will be another massive corporate, closed platform with deep pockets or venture capital.

Re:YouTube deleted an electronics repair channel [video] by giantrobot on Friday July 10, 2020 @03:17PM (#23795209)
You just invented video podcasts.
Re:YouTube deleted an electronics repair channel [video] by ehnto on Tuesday July 14, 2020 @02:29PM (#23835789)
Well now I can't help but feel you're intentionally missing the point to be reductive. To spell it out, the core value proposition is that Platform A, and Creator B, actually want to work together to syndicate video for profit, because we have solved for Video Hosting by creating an ecosystem that makes it profitable. The technology isn't important, and nothing has been invented. I was just using it as a language to convey the platform/ecosystem I had in mind. Could it work? Probably not, I don't think users would go to hundreds of different websites to find what they want.