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Re:Playstation's secret weapon: a nearly all-automated factory by numpad0 on Monday July 06, 2020 @10:15PM (#23754961)
Sony’s PS architect/chief Kutaragi always had that kind of bright future thing, like “today we are sailing out on this new PlayStation platform and by the end of this decade the whole nation will be driven by this open machine and its groundbreaking processors doing every tasks beyond our imagination”.

And I thought he was full of it, and PS was always very obviously just another game console, and he’s also the culprit of why PS2 fat had IEEE1394, why PS2 compatibility sucks even against its own variants, why PS3 sucked in general, why there isn’t much gap to be perceived on the chart between launch day prices of PS3 and Wii, why there were some Cell based PCIe boards that were more or less space heaters, maybe also why Vita got RAM slash, also probably why Microsoft tried digital home hub concept in XB1 only to have the always funny division chief seek for new opportunities, and his absence is probably why PS4 and PS5 are just almost completely sane no nightmare gaming consoles...

Anyway Kutaragi was the PS guy from PS1 through PS3 and I guess that’s what you’re talking about.

Re:Playstation's secret weapon: a nearly all-automated factory by rusk on Tuesday July 07, 2020 @08:20AM (#23758407)
No that’s not what I’m talking about but interesting info nonetheless!