Re:I open sourced my game along with a tutorial on how to ma...
by sergeykish on Monday July 06, 2020 @05:46PM
(#23753169)
I found it uncomfortable when drawing on screen:
y = margin + (i - 1) * lineheight
Re:I open sourced my game along with a tutorial on how to ma...
by wruza on Tuesday July 07, 2020 @09:14AM
(#23758845)
y = 1 + ...
if y is 1-based too (which feels even more uncomfortable). But it would be nice to have such functions out if the box: canvas.linear_index(x, y, stride)
vbox.y1_for(margin, spacing, height, i)
vbox.y2_for(margin, spacing, height, i)
And then you have "integer at the center of a pixel" vs "integer at the top-left of a pixel" differences, which should be taken into account by these functions too. Stroke 1: y+0.5, y+height-1. Stroke 2: y+1, y+height-2. Fill: y, y+height.Pixel geometry is hard on its own.
In the end, in a language where you aren't doing pointer arithmetic, the sides are pretty even. We just tend to side with tradition, because it's easier to.