Re:Neural Supersampling for Real-Time Rendering
by cma on Saturday July 04, 2020 @07:53PM
(#23735707)
It is using TAA-upsampling and I think the only DL part is replacing the neighborhood clamping filter with a trained function.
You can look at the tradeoffs of neighborhood clamping/clipping here:
https://de45xmedrsdbp.cloudfront.net/Resources/files/Tempora...
Those slides were before TAA upsampling was added, but the issues are similar once it is in place too. Unreal Engine already has TAA upsampling, but has to fight against the issues mentioned in the Nvidia presentation.
Nvidia trained it for specific upsampling multiples, so the main functional difference with existing TAA upsampling is it can't do continuous base-resolution changes.
Re:Neural Supersampling for Real-Time Rendering
by Jasper_ on Saturday July 04, 2020 @10:31AM
(#23732436)
It's basically just a good TAA and the tensor cores are basically used as a poor man's Lanczos. The tensor cores are used for obfuscation, and to make sure it doesn't run on AMD. Very little about DLSS 2.0 is "DL".
Re:Neural Supersampling for Real-Time Rendering
by bcatanzaro on Saturday July 04, 2020 @04:37PM
(#23734761)
This is inaccurate.
Re:Neural Supersampling for Real-Time Rendering
by david-gpu on Saturday July 04, 2020 @05:15PM
(#23734967)
Please be aware that the parent is Brian Catanzaro, VP of Applied Deep Learning Research at NVidia, who overviews the development of DLSS among many other things.
If he says that the GP is inaccurate, trust him.
Hi, Brian!
From the inputs you can glean that DLSS is using temporal integration but that's hardly a new idea, the novel part is in how it performs the integration and Nvidia isn't sharing that.