I was instead saying that if you could re-architecture the entire system end-to-end so that you could generate 1/10th of the frame in 1/10th the time, & there wasn't a resource contention between frame (i.e. you would start processing the next frame as soon as you're finished with the current one), then even though it took 100ms for the entire frame to scan out, each individual section is still updating at 100 fps. Similarly, if you could get update the display in pieces rather than the one-shot serial operation as it is now, then you'd see some serious changes to our understanding of latency & pipelining.
This is all easier said than done & was a total strawman taken to an absolute extreme. However, if the SW could get that pipelined, HW vendors would have a much easier time making their end of it more efficient.