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Re:Neural Supersampling for Real-Time Rendering by alkonaut on Saturday July 04, 2020 @05:23AM (#23731181)
How close are we to working Foveal rendering with eye tracking so that upsampling only needs to be done for a small area of the screen?

Spending precious milliseconds perfecting the corners of the image for VR seems like a complete waste.

Re:Neural Supersampling for Real-Time Rendering by RWSen on Saturday July 04, 2020 @08:16AM (#23731762)
Foveal rendering is in a weird spot. The software seems to be there, but mostly only in academia. The hardware is almost nowhere to be found, because it is another expense. People prefer spending that extra money on a better computer, since that improves every VR experience, not just the possibility of (part of) future experiences.

FVR needs a hook: what can it do that "dumb" VR headsets don't?