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A comment on Ray Tracing in Nim. Parent comment
- https://github.com/mratsim/Arraymancer/blob/master/src/tenso...
With the higher order function:
And their code generation:
It's possible to avoid inlining C++ like they do here:
- https://github.com/jcosborn/cudanim/blob/338be782/cuda.nim#L...
but I will explore that later.
- https://github.com/mratsim/Arraymancer/blob/master/src/tenso...
With the higher order function:
- https://github.com/mratsim/Arraymancer/blob/master/src/tenso...
And their code generation:
- https://github.com/mratsim/Arraymancer/blob/master/src/tenso...
It's possible to avoid inlining C++ like they do here:
- https://github.com/jcosborn/cudanim/blob/338be782/cuda.nim#L...
but I will explore that later.