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Re:Ray Tracing in Nim by cercatrova on Thursday July 02, 2020 @04:20AM (#23711087)
Here's a good overview: https://news.ycombinator.com/item?id=23494490

Basically, D was too little, too late, with a lack of build tools, while Rust, Nim etc are designed from the beginning to have certain features and have easy to use build tools like cargo.

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