Re:Holographic optics for thin and lightweight virtual reality
by GekkePrutser on Tuesday June 30, 2020 @05:07PM
(#23694788)
Well I think it's mainly because nobody has done AR well yet for the mainstream. The only one I can think of is the Vuzix Blade but that isn't really AR. It doesn't recognise you environment, it just projects a picture in your eye in the same spot wherever you look.
I played with the Hololens 2 last year and I certainly can see the benefits. Especially when communicating with someone else.
However for $6000 that device is not going to happen for me ;) AR needs an "Oculus Quest" approach to be useful to consumers first.
I do love VR as well but I do think there is a big usecase for AR once it becomes good and affordable at the same time.
VR is better because you can fabricate entire worlds and spaces for any task. Instantly useful. And if you really needed to combine the real world with generated content, you could theoretically do it by just overlaying content onto a video feed in VR.