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Re:Holographic optics for thin and lightweight virtual reality by plutonorm on Tuesday June 30, 2020 @02:44PM (#23693337)
Lots of reasons: No big company has pushed it yet. Battery constraints. Processing constraints. Space constraints, no one wants to look like a cyborg. Software to make it useful is in itself a large undertaking. Making ar reactive the surrounding requires really good machine perception. Which required good sensors and large batteries and powerful processors.

It's coming but everyone is waiting for the tech to be ready.

Re:Holographic optics for thin and lightweight virtual reality by Animats on Tuesday June 30, 2020 @05:07PM (#23694796)
Microsoft has pushed it, but it costs too much for Pokemon Go.

Everyone remembers the "glasshole" problem with Google Glass.