Re:My Year as an Amateur Android Game Developer
by saidulislam on Friday March 25, 2011 @10:44AM
(#2368620)
agree on the games. In his case, he can narrow his target area and focus maybe on smaller target market. putting a game app out and placing it in that category and competing against big guns is like a suicide mission. You can bleed money on marketing but nothing will happen unless you have another Angry Bird like idea. I would recommend him trying different categories. Not all of them are so competitive. Also he shouldn't invest so much of his time on this one game. Every product has lifecycle and his app is no different. He should have a target of downloads/money too and once achieved, move on to the next app/game. Average iPhone app makes $750 per year and I am sure that number is somewhat similar for Android too.
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Re:My Year as an Amateur Android Game Developer
by ctdonath on Friday March 25, 2011 @11:27AM
(#2368858)
That's scary, considering that "average" is skewed by the multi-million-dollar end.
What's the _median_ iOS app annual revenue?
Re:My Year as an Amateur Android Game Developer
by luckyfish on Sunday March 27, 2011 @12:24AM
(#2374156)
mean revenue is ~$3000 per year, median is $682. [1]
[1] http://www.dvorak.org/blog/2010/06/24/so-you-want-to-develop...
Re:My Year as an Amateur Android Game Developer
by saidulislam on Friday March 25, 2011 @03:56PM
(#2370058)
there is a site that has all these cool interesting stats on iOS. I don't have it handy. I will post it later.