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Re:OpenDiablo2 by dllthomas on Monday June 29, 2020 @11:30AM (#23678494)
Procedurally generated dungeon levels which comprise the bulk of the game, made up of rooms, corridors, and the occasional set pieces. An identification mechanic. Books to learn a spell, scrolls for single use. I can go on.

There are absolutely differences, some significant. But they have a lot in common.

Re:OpenDiablo2 by Kiro on Monday June 29, 2020 @03:15PM (#23681337)
Still, the differences are in the core mechanics which make them very different games. I would be surprised if there's much overlap between the player bases at all, so I still see no point in saying that Nethack is a better game since it appeals to totally different players.
Re:OpenDiablo2 by dllthomas on Monday June 29, 2020 @03:52PM (#23681833)
> I would be surprised if there's much overlap between the player bases at all

I would be pretty surprised if, of those who played Nethack around the release of Diablo who also made a habit of purchasing Windows games, there wasn't a majority that also played Diablo.

> I still see no point in saying that Nethack is a better game since it appeals to totally different players.

I agree that the two are sufficiently different, and sufficiently well executed examples of their species, that personal preference between the two is likely to be dominated by the differences that cannot be reasonably labeled "quality".

FWIW, I loved both.