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Re:Godot 4.0 gets SDF based real-time global illumination by jay_kyburz on Monday June 29, 2020 @01:52AM (#23674758)
Not the OP, but I did jump into Godot full time for about three months last September. There were several significant land-minds that blew up in my face and it has made me lose some confidence in the core Godot team.

Without going into specifics, I think the problem is that the core team don't actually make games, they just work on an engine, so they don't appreciate the problems that I faced. (The same problem that Unity has, but at least they have the time to listen to devs)

I really want to love Godot. But I worry that the risks are too great to jump from Unity.

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